Educational Project Plan: "PLAY, LEARN AND MAKE YOUR DIDACTIC GAMES"
Academic Grade: 3rd Grade (Primary)
Main Issue/Problem: Students will create their own didactic games to practice vocabulary and grammatical structures.
Scenario: School
Teaching Methodology: Problem-Based Learning (PBL)
Articulating Axes: Inclusion


1. Project Overview Table

ComponentDetails
Project Duration4 weeks (16 sessions of 45 minutes each)
Main ObjectiveStudents design and create educational games to reinforce vocabulary and grammar skills.
Key SkillsCritical thinking, collaboration, creativity, language practice, inclusion awareness.
Inclusive ApproachActivities adapted for diverse abilities (visual, auditory, motor needs).


2. Problem-Based Learning Phases in the Project

PhaseActivitiesTimeMethodological MomentsAdaptation for Inclusion
PresentTeacher introduces the project: "How can we make fun games to learn English?"45 minPresent; Engage; ReflectUse visual aids, simple language, encourage questions for all learners.
CollectStudents share what they already know about making games and practicing vocabulary/grammar.45 minCollect; Activate prior knowledgeUse pictures, gestures, group discussions, and assistive tools as needed.
FormulateIn groups, students define the problem: "Design a didactic game to practice a specific vocabulary or grammar."45 minDefine; Explore; ClarifyProvide sentence starters, visual organizers, and support for language barriers.
OrganizeStudents plan their game: roles, materials, rules, and inclusive design considerations.45 minOrganize; Plan; StrategizeAssign roles respecting abilities; adapt materials for diverse needs.
BuildStudents create their games with available materials, ensuring inclusion features.2 sessions (90 min)Build; Create; CollaborateUse accessible materials, visuals, tactile elements, and assistive devices.
Verify and AnalyzePlaytest games, observe, and provide feedback on effectiveness and inclusivity.45 minEvaluate; Reflect; AnalyzeUse checklists, inclusive criteria, and encourage peer feedback.
SharePresent the games to classmates and teachers, discussing learning and inclusivity.45 minShare; Communicate; ReflectUse visual presentations, simple language, and encourage all to participate.


3. Detailed Weekly Activities

WeekActivitiesGoalsInclusion Strategies
Week 1Introduction to project & sharing prior knowledgeSpark interest, assess prior understandingVisual aids, simplified language, think-pair-share
Week 2Problem formulation & planning of game ideasClarify task, encourage creativityVisual organizers, peer support, assistive tech
Week 3Building the games & preparing presentation materialsFoster hands-on skills, teamworkAccessible tools, group roles for diverse abilities
Week 4Playtesting, feedback, final adjustments & presentationsReflect on learning, showcase inclusive gamesUse multiple presentation formats, peer mentorship


4. Sample Activities and Adaptations

ActivityDescriptionDurationAdaptations for Inclusion
Vocabulary Bingo with VisualsStudents create bingo cards with vocabulary pictures to practice words.45 minTactile cards, enlarged images, and verbal cues.
Grammar Memory Game (Matching Sentences and Pictures)Match sentence strips with corresponding images to reinforce grammar structures.45 minUse tactile cards, support for visual impairments.
Create a "Word Treasure Hunt" GameStudents design clues and find hidden words around the classroom.90 min (2 sessions)Clear instructions, auditory clues, physical support if needed.
Design a "Grammar Board" GameStudents make a board game practicing verb tenses or plurals.90 minVisual aids, tactile game pieces, adjustable rules.
Play and ReflectStudents play each other's games, give feedback, and reflect on inclusivity.45 minPeer support, inclusive feedback forms, language scaffolding.


5. Articulating Axes: Inclusion

AspectActions
Material DesignProvide varied materials (visual, tactile, auditory) for different needs.
Group DynamicsForm diverse teams ensuring inclusive participation.
AssessmentUse multiple assessment methods (observations, checklists, self-assessment) focusing on inclusion.
Teacher RoleFacilitate support, adapt instructions, and encourage empathy and respect among students.


6. Evaluation and Final Reflection

CriteriaActivityMethod
Creativity and SkillQuality and originality of the games created.Observation, rubric
Language PracticeEffectiveness in practicing vocabulary and grammar.Pre- and post-assessment, peer feedback
InclusivityHow well the game supports diverse learners.Reflection, checklists
Teamwork and EngagementLevel of collaboration and participation.Observation, self-assessment


Conclusion

This project promotes active learning through problem-solving, creativity, and collaboration, all rooted in inclusive education principles. Students will not only learn English vocabulary and grammar but also develop empathy, teamwork, and respect for diversity by designing accessible didactic games.


End of Educational Project Plan